Economics Image
  1. Adverse Selection (66) - The situation where one party in a transaction has more information than the other, leading to unfair outcomes.
  2. Apostle Model (67) - The idea that early adopters of a product or idea can influence others to follow.
  3. Arbitrage (68) - Exploiting price differences for the same asset in different markets.
  4. Barriers to Entry (69) - Factors that make it difficult for new competitors to enter a market.
  5. Cap and Trade (70) - A market-based approach to controlling pollution by setting a limit on emissions.
  6. Carrot and Stick (71) - Using a combination of rewards and punishments to induce desired behavior.
  7. Chilling Effect (72) - The discouragement or inhibition of behavior due to fear of negative consequences.
  8. Churn (73) - The rate at which customers leave or stop using a service or product.
  9. Coase Theorem (74) - The idea that under certain conditions, private parties can solve externalities through bargaining and negotiation.
  10. Comparative Advantage (75) - The ability of a country or firm to produce goods or services at a lower opportunity cost than others.
  11. Cost-Benefit Analysis (76) - Evaluating the potential benefits and costs of a decision or project.
  12. Creative Destruction (77) - The process by which new innovations replace outdated technologies and systems.
  13. Crossing the Chasm (78) - The challenge of transitioning from early adopters to mainstream market acceptance.
  14. Customer Development (79) - The process of identifying, acquiring, and retaining customers through iterative testing and feedback.
  15. De-Risking (80) - Reducing the level of risk associated with a decision or investment.
  16. Discount Rate (81) - The interest rate used to determine the present value of future cash flows.
  17. Distruptive Innovations (82) - Innovations that create new markets and value networks, disrupting existing ones.
  18. Double-Entry Bookkeeping (83) - A system of accounting in which every transaction is recorded in at least two accounts.
  19. Economies of Scale (84) - The cost advantages that result from increased production efficiency.
  20. Exit Strategy (85) - A plan for how a business or investor intends to leave a particular investment or market.
  21. First Mover Advantage (86) - The competitive advantage gained by the first entrant into a market.
  22. Gambler's Fallacy (87) - The mistaken belief that if something happens more frequently than normal during a given period, it will happen less frequently in the future.
  23. Goodhart's Law (88) - The observation that when a measure becomes a target, it ceases to be a good measure.
  24. Inflation (89) - The rate at which the general level of prices for goods and services is rising, eroding purchasing power.
  25. Jevons Paradox (90) - The observation that technological progress that increases the efficiency of resource use tends to increase rather than decrease the rate of consumption of that resource.
  26. Jobs to be Done (91) - A theory that customers don't buy products; they "hire" them to do a job.
  27. Law of Diminishing Marginal Utility (92) - The principle that as consumption of a product increases, the satisfaction derived from each additional unit decreases.
  28. Law of Unintended Consequences (93) - The idea that actions or policies can have unforeseen outcomes.
  29. Leverage (94) - The ability to influence a system, or achieve more with the same effort, through strategic actions.
  30. Lock-in (95) - A situation in which a customer is dependent on a particular product or service and cannot easily switch to an alternative.
  31. Long Tail (96) - The phenomenon whereby firms can make money by offering a large number of niche products, each selling relatively small quantities.
  32. Loss Leader Strategy (97) - A pricing strategy where a product is sold at a price below its market cost to stimulate other sales.
  33. Loyalists vs. Mercenaries (98) - The distinction between customers who are loyal to a brand and those who switch based on price or convenience.
  34. Managing to the Person (99) - Tailoring management practices to the individual characteristics and preferences of each employee.
  35. Market Failure (100) - A situation where the allocation of goods and services by a free market is not efficient.
  36. Minimum Viable Product (MVP) (101) - A product with enough features to satisfy early customers and provide feedback for future product development.
  37. Moats (102) - Competitive advantages that protect a company from being overtaken by competitors.
  38. Moral Hazard (103) - The tendency for a party to take risks because the costs that could result will not be felt by the party taking the risk.
  39. Mr. Market (104) - The hypothetical investor who is driven by emotions and fluctuates between optimism and pessimism.
  40. Mythical Man-Month (105) - The idea that adding more people to a late software project only makes it later.
  41. Net Present Value (106) - The difference between the present value of cash inflows and the present value of cash outflows over a period of time.
  42. Only the Paranoid Survive (107) - The belief that in the fast-paced business world, only those who are constantly vigilant and alert can succeed.
  43. Optimism Bias (108) - The tendency to be overly optimistic about the outcome of planned actions.
  44. Opportunity Costs (109) - The value of the next best alternative that must be forgone when a decision is made.
  45. Pareto Principle (110) - The idea that 80% of effects come from 20% of causes, often used in business to prioritize efforts.
  46. Pivot (111) - A shift in strategy or direction, typically in response to feedback or changing market conditions.
  47. Potemkin Village (112) - A deceptive or false construct designed to hide an undesirable situation or reality.
  48. Prediction Market (113) - A speculative market created to make predictions about future events.
  49. Product/Market Fit (114) - The stage at which a product satisfies the market demand and achieves a sustainable business model.
  50. Prospect Theory (115) - A theory that describes the way people choose between probabilistic alternatives that involve risk.
  51. Regulatory Capture (116) - The process by which regulatory agencies come to be dominated by the industries they are supposed to regulate.
  52. Scarcity (117) - The limited availability of resources relative to the unlimited wants and needs of society.
  53. Seizing the Middle (118) - A strategy that involves targeting the middle of the market rather than the high or low end.
  54. Shirky Principle (119) - Institutions will try to preserve the problem to which they are the solution.
  55. Specialization (120) - Focusing on a narrow range of tasks or areas of expertise to increase efficiency.
  56. Spillover Effects (121) - The unintended consequences of an economic decision that affect parties not directly involved in the decision.
  57. Supply and Demand (122) - The relationship between the quantity of a commodity that producers wish to sell and the quantity that consumers wish to buy.
  58. Sustainable Competitive Advantage (123) - A unique position or capability that enables a company to outperform its competitors over the long term.
  59. Switching Costs (124) - The costs incurred by a consumer when switching from one supplier or product to another.
  60. Tipping Point (125) - The critical juncture at which a product, service, or idea reaches widespread adoption or acceptance.
  61. Trademarks (126) - Distinctive signs or symbols used to identify and distinguish products or services in the marketplace.
  62. Tragedy of the Commons (127) - The depletion or degradation of a shared resource by individuals acting in their own self-interest.
  63. Tyranny of Small Decisions (128) - The cumulative effect of many small, seemingly insignificant decisions leading to unintended and undesirable outcomes.
  64. Utility Values (129) - The subjective values people place on the satisfaction derived from consuming goods and services.
  65. Winner Takes Most Markets (130) - The tendency for one dominant player to capture the majority of market share in certain industries.
  66. Winner's Curse (131) - The tendency for the winning bid in an auction to exceed the intrinsic value of the item being auctioned.