V · 56 models

Strategy

How do I win when others want the same thing?

Models for strategy and competition.

Finding your advantage

What makes you hard to copy, and how to protect it.

  • No. 171 Economics

    Barriers to Entry

    The harder a market is to enter, the longer those already inside can keep their profits.

  • No. 172 Physics

    Center of Gravity

    Find the one point everything depends on, then protect it or aim there.

  • No. 173 Economics

    Economies of Scale

    When fixed costs are spread over more units, each one becomes cheaper to make.

  • No. 174 Economics

    Moats

    Lasting success needs a structural defence, not just a moment of brilliance.

  • No. 175 Biology

    Niches

    You don’t have to win everywhere; fit one need better than anyone else.

  • No. 176 Sociology

    Punching Above Your Weight

    Resources set the odds, but a smaller side can win by choosing where to fight.

  • No. 177 Sociology

    Secrets

    The most valuable insights are important truths that most people do not yet believe.

  • No. 178 Economics

    Seizing the Middle

    Whoever controls the point that everything must pass through holds power beyond their size.

  • No. 179 Economics

    Sustainable Competitive Advantage

    An edge only matters for long if rivals cannot copy it quickly.

  • No. 180 Economics

    Trademarks

    A distinctive sign becomes a promise that customers learn to trust at a glance.

Winning customers

What people really want, and what keeps them.

  • No. 181 Economics

    Adverse Selection

    When one side knows more about quality than the other, the best tend to leave and the worst stay.

  • No. 182 Economics

    Apostle Model

    Satisfied customers drift away; only delighted ones bring others with them.

  • No. 183 Economics

    Churn

    Growth means little if customers leave as fast as they arrive.

  • No. 184 Economics

    Customer Development

    Treat every idea about customers as a guess, and test it with real people early.

  • No. 185 Economics

    Jobs to be Done

    People do not buy products; they hire them to make progress in their lives.

  • No. 186 Economics

    Lock-in

    Today’s convenient choice can become tomorrow’s trap when leaving costs too much.

  • No. 187 Economics

    Loss Leader Strategy

    A price can be a doorway, not a destination: the bargain is meant to lead you somewhere.

  • No. 188 Economics

    Loyalists vs Mercenaries

    Discounts buy attention quickly, but they rarely buy commitment.

  • No. 189 Sociology

    Personas

    You design better for people when you picture a specific person rather than “users”.

  • No. 190 Economics

    Pivot

    Change direction on what you have learned, while keeping what you are good at.

  • No. 191 Economics

    Product/Market Fit

    When something truly meets a pressing need, people pull it towards them.

How markets grow and tip

Networks, curves and the moments a market picks a winner.

  • No. 192 Economics

    Crossing the Chasm

    What enthusiasts love, the mainstream still needs to see proven, complete and recommended.

  • No. 193 Economics

    First Mover Advantage

    Arriving first can be worth a fortune, but only if you can defend the lead.

  • No. 194 Systems

    Flywheel

    Many small pushes in the same direction build momentum that one big heave never could.

  • No. 195 Economics

    Long Tail

    When shelf space is unlimited, many small niches can add up to more than a few hits.

  • No. 196 General Thinking

    Metcalfe’s Law

    The value of a network grows much faster than the number of people in it.

  • No. 197 Sociology

    Network Effects

    Some products become more valuable every time another person starts using them.

  • No. 198 Statistics and Probability

    Power Law

    In many areas, a few things account for most of the results.

  • No. 199 Mathematics

    S-Curves

    New ideas spread slowly, then suddenly, then slowly again as the market fills.

  • No. 200 Economics

    Supply and Demand

    Prices rise when more people want something than there is to go round, and fall when there is plenty.

  • No. 201 Systems

    Technology Adoption Lifecycle

    People take up new things at different speeds, and each group needs a different reason to join.

  • No. 202 Economics

    Winner Takes Most Markets

    When being biggest makes you more attractive, a small early lead can become lasting dominance.

Staying ahead of change

Adapt before the world forces you to.

  • No. 203 Economics

    Creative Destruction

    New ways of doing things grow by tearing down the old ones.

  • No. 204 Sociology

    Cultural Evolution

    Ideas, habits and tools evolve like living things, only faster: the useful spread and the rest fade.

  • No. 205 Economics

    Disruptive Innovations

    Giants are often toppled by cheap, simple newcomers they once thought too small to matter.

  • No. 206 Human Nature and Judgement

    Generals Fighting the Last War

    The lessons of the last battle can leave you perfectly prepared for a fight that never comes.

  • No. 207 Biology

    Natural Selection

    The environment decides what thrives, and when it changes, so do the winners.

  • No. 208 Economics

    Only the Paranoid Survive

    Success breeds complacency, so look hardest for threats when things are going well.

  • No. 209 General Thinking

    Paradigm Shift

    Sometimes a whole field’s basic assumptions are wrong, and progress means replacing the frame.

  • No. 210 Biology

    Red Queen Effect

    When everyone else keeps improving, you must keep running to stay in place.

  • No. 211 Biology

    Survival of the Fittest

    Success goes not to the strongest, but to whoever best fits the conditions.

Finding opportunities

Where good ideas and lucky breaks tend to come from.

  • No. 212 Economics

    Arbitrage

    When the same thing sells for different prices in different places, someone profits from closing the gap.

  • No. 213 General Thinking

    Idea Maze

    Breakthroughs come from exploring many paths and learning from every dead end.

  • No. 214 General Thinking

    Joy’s Law

    However strong your team, most of the smartest people work for someone else.

  • No. 215 Mathematics

    Local Optimum vs Global Optimum

    Being the best in your neighbourhood can stop you finding a much higher peak beyond it.

  • No. 216 General Thinking

    Luck Surface Area

    You cannot control luck, but you can widen the area it can land on.

  • No. 217 General Thinking

    Simultaneous Invention

    When the conditions are right, several people often reach the same idea at once.

Competing with rivals

Moves and counter-moves when someone is trying to beat you.

  • No. 218 Military and War

    Arms Race

    When rivals keep matching each other’s build-up, both spend more and neither ends up safer.

  • No. 219 Military and War

    Asymmetric Warfare

    A weaker side wins by refusing to fight on the stronger side’s terms.

  • No. 220 Military and War

    Beachhead Strategy

    Win one small, defensible position first, then use it to push further.

  • No. 221 Military and War

    Counter-Insurgency

    Persistent resistance is fed by something, and cutting off that supply works better than force alone.

  • No. 222 Military and War

    Flypaper Theory

    Draw a threat to a place of your choosing, and it stays away from what matters most.

  • No. 223 Military and War

    Guerrilla Warfare

    A small, nimble player can beat a giant by choosing where, when and how to fight.

  • No. 224 Game Theory

    Nash Equilibrium

    A stable outcome is one where nobody gains by changing course alone, even if all would gain together.

  • No. 225 General Thinking

    Strategy vs Tactics

    Brilliant moves cannot rescue a weak plan, and a good plan fails without good moves.

  • No. 226 Military and War

    War of Attrition

    Some contests are won not by the best blow, but by whoever can last the longest.